#ifndef BALL_H #define BALL_H #define BALL_WIDTH 15 #define BALL_SPEED 1000 struct ball { int x_location; int y_location; int width; int speed; float x_direction; float y_direction; }; struct ball* ball_init(int x_location, int y_location, int width, int speed); struct game_data; void ball_update(struct game_data* data, struct ball* ball, float dt); #endif /* BALL_H */