#ifndef PLAYER_H #define PLAYER_H #define PLAYER_WIDTH 25 #define PLAYER_HEIGHT 250 #define PLAYER_SPEED 6000.0 struct player { int x_location; int y_location; int speed; }; enum player_move_dir { PLAYER_MOVE_UP, PLAYER_MOVE_DOWN, }; void player_move(struct player* player, float dt, enum player_move_dir dir); void player_update(struct game_data* data, struct player* player, float dt); struct player* player_init(int x_location, int move_limit, int speed); #endif /* PLAYER_H */